![]() ![]() The creative director of Icons, Jason Rice, might be more recognizable to old-school Smashers as M3D, a former competitor turned tournament organizer who ran Melee events as part of MLG’s professional circuit in the mid-2000s. The studio behind the game is called Wavedash Games, after one of the advanced movement techniques only possible in Melee (and technically originally from Tekken, though I would say that at this point the term wavedash is probably more strongly associated with Smash). They are inextricable, one game so clearly inspired by the other. Is following in the footsteps of Melee really a good idea? Icons hopes to usher in the new age of platform fighters-but can it pull it off in the face of the monolithic entity that is Super Smash Bros.? What is Icons: Combat Arena? But Melee is a game that attracts unabashed love as well as occasional controversy, a game whose beautiful idiosyncrasies are split between intentional and accidental constructions, a game disavowed by its creator, a game buoyed by a fervently passionate but sometimes insular hardcore community. As the game that birthed, then carried, the competitive Smash scene to prominence, it should come as no surprise that Melee in particular serves as a strong inspiration for some of these games. But the shadow of Smash, and Melee in particular, looms tall over them all. Many have a strong competitive bent to them as well, trying to build and cultivate their own hardcore communities. Brawlhalla, Brawlout, Rivals of Aether, Icons: Combat Arena, Slap City, and more have all released or gone into early access within the last couple of years. However, recent years have brought forth a new wave of platform fighters. For years, Smash was the only platform fighter of note amid a sea of licensed shovelware, fanworks, memes, and games that were simply lacking polish. For the longest time, it was a moniker applied solely to Super Smash Bros., and even then often only to differentiate the series from “traditional” fighting games-part of a long-running, probably fruitless discussion to determine whether or not Smash is a “true” fighting game. The “platform fighter” genre has existed for decades, even if the specific phrase to describe them didn’t reach mass relevance until years later. It kind of makes me wish we could get Slippy Toad in Melee.Meet the Newest Generation of Platform Fighters While the character pack won't be available for download, it was still a fascinating and high production look at what a playable Slippy echo fighter could look like in Melee. These trailers are just concepts and are meant to be made for fun." Kimball clarified in the video description, "a fully-working version of what's seen in the trailer is not available for download as a pack, although you may browse the linked sources if you'd like. "And Fox up-air of course!? What the f*ck?"įor those who were hoping to get their hands on this mod, you will not be able to. "It's Fox's up-smash, with Falco's DAIR, Falco's shine, Luigi's wavedash, and Fox's recovery. ![]() The video was also shown at the conclusion of the Galint Summer Open Super Smash Bros Melee tournament, where the mod caught the eye and reaction of the Galint Summer 2021 Melee winner Juan "Hungrybox" DeBiedma. The video trailer featured TAS clips created by B&D Games. Kimball created the mod in collaboration with Daniel Dizzle, with a model from Nick Bizzozero's, and a moveset from Scrumpy. ![]() The trailer, released on Friday, showed off what is arguably the best Slippy Toad mod ever produced. The mod features a Slippy model from Nick BIzzozero and a Fox/Falco hybrid moveset created by MagicScrumpy. But we did get to see a really cool trailer of a Slippy Toad concept mod created by David V. Source: Galint Summer Open Super Smash Bros Melee tournament
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